Publisher's description
King Hill project is a full client / server multiplayer game Artillery in scorched earth tradition.King Hill (KOTH) is a game of artillery in the old tradition of Grand reservoirs with ridiculously powerful weapons trying to blow each other while trying to avoid being blown themselves. Koth libggi graphics features for mobile rapid, complete client / server multi-player, some cool weapons, in-game chat, and Nice terrain generation algorithm. Open source in the hope that others will help and make this a truly great game.Here some key features of "King of the Hill": · Supports up to ten players at a time, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation) · players can join and leave at any time without disrupting the game · pregame and in-game chat color code · Purchase and sale of various types nice weapon to use against your enemies · fractal - Field Tessalation algorithm generates an infinite product of lots of interesting variations (before starting to blow craters in massage it is · falling dirt and damage falling to the reservoirs • Light, asynchronous network protocol - perfectly playable on a modem on the Internet, even at high pingtime · libggi for graphics notebooks. Currently supports 8/15/16/24/32 bits per pixel in software Addresses free so everyone can and is encouraged to add their own favorite weapons, equipment and features.What of the other new in this version: · kick (via the server console) · new weapons : a black hole, laser curtain of dirt, dust and spray grenade infinite number of observers · · new field status in the battle window (pseudo / armor / shield) · indication of preparing pre-game · news "that have already taken" ingame bar · bugfixes and other changes to various awards (weapons, power, behavior, etc.) name · weapon in the messages of death · new explosions · Koth is now available on fast computers (slumber in animations)